Optimizing Your Early Game Grind
Leveling in Final Stand Remastered can be a challenging experience, with many players finding the early game particularly tedious. This guide outlines the most effective strategies to maximize your experience gains and progress efficiently.
To kickstart your leveling journey:
- EXP Boosts: Purchase the 1-hour EXP boost. This boost stacks with party members, allowing you and your friends to gain up to 75% more experience if everyone activates one.
- Weighted Vest: Locate the weighted vest in West City. Head to the construction site near Bulma, and you'll find it behind some crates. Equipping this capsule reduces your speed but significantly increases your experience gained.
- Initial Quests: Begin by completing all quests that do not require killing mobs. Start with the suitcase guy in Satan City.
- Capsule Equip Quest: In West City, talk to the NPC who introduces capsules. To complete this, open your menu, go to 'Equipment', equip the 'Charge Capsule', then hold the period key and click on the capsule.
Strategic Stat Allocation and Combat Tips
Proper stat distribution is crucial for efficient leveling, especially in the early game.
- Early Stat Focus: For your first 10 levels, invest points into Keymax. After that, prioritize Speed until you reach 100 base speed (this is your speed without the weighted clothing equipped).
- Why Speed? Speed is a powerful early-game stat. It makes mobs easier to stun-lock, increases your punch speed, and every 100 speed adds an extra hit to your combo chain. For example, 100 speed can turn a 4-hit combo into a 5-hit combo.
- Post-Speed Allocation: Once you hit 100 base speed, you can then focus on Melee Damage or Key Damage. Community consensus suggests avoiding Resistances or Health Max, as they are generally considered less effective.
- Race Considerations: Be aware that Saiyans gain a stat point every three levels, making their early game slower compared to other races (Humans/Namekians get one every two levels, Androids get one every level). Saiyans typically don't become powerful until Super Saiyan at level 50.
- Recommended Moves:
- Black Kamehameha: (Robux purchase) A strong early-game move.
- Double Sunday: (Zeni purchase) A good general-purpose move.
- Launcher: (Zeni purchase) An excellent melee move.
- Dirty Fireworks: (Zeni purchase) Ideal as a combo ender and guard breaker.
- Basic Combo: A common and effective combo involves M1 (basic attack) into Launcher, followed by M1 into Dirty Fireworks. This can be repeated for sustained damage and guard breaking.
Questing for Mid-Game Progression
After your initial setup and stat allocation, focus on these quests for substantial experience:
- Mr. Popo Quest: Located in West City, near Bulma, Mr. Popo offers a decent chunk of XP.
- Daily Quests: An NPC near Mr. Popo provides daily quests for free experience.
- Story NPC: Across the street from the Daily Quests NPC, you'll find a character who tells a story. You can skip through the dialogue for quick XP.
- Lost Namekian: This NPC spawns randomly in one of four locations within a specific area. Search corners and complete his quest.
- Satan City Race: Participate in the race in Satan City. If you don't have a Nimbus, you can still win by flying and spam-dashing.
- Crane Master School:
- Talk to the student, then Tien. Note that the Tien quest is currently bugged; talk to him once, then report back to the student to avoid issues.
- Pick up 'Push-ups' from a box here. These provide passive XP (around 1 EXP per push-up), which is useful for AFK gains.
- Baseball & Track Quests: Collect baseballs and run around the track for straightforward experience.
Advanced Grinding and End-Game XP
Once you've exhausted the main quests, these methods offer significant experience for continued progression:
- Mad Scientist Quest: Return to West City and talk to the NPC who gives you a Capsule Tracker. Equip the tracker (found in Skills > Other tab), fly above the city, and use it to locate the Mad Scientist. Killing 20 Mad Scientists (best done with friends) and reporting back will reward you with a Speed Capsule (+25 speed).
- Time Chamber: For 1000 Robux, the Time Chamber offers substantial experience, potentially granting 15 levels if utilized effectively. It's recommended to attempt this at a higher level, as Goku is a formidable opponent. You can also spar friends here.
- Martial Arts Arena & World Tournament: Sparring with other players in the Martial Arts Arena provides decent XP. The World Tournament also grants experience while you wait for fights.
- Raids: Raids are a primary source of end-game experience and typically reset every three hours. Most raids require a group:
- Gorilla Dungeon
- Red Ribbon Army Dungeon
- Android 19 & 20, followed by 17 & 18 Raids (initiated via an NPC in Central City). These are very challenging.
- Super Cyberman Raid (located in the corner of the map).
- There is also a Snow Raid, though its activation method is less clear.
- AFK Push-ups in Gravity Chamber: If you have access to the Gravity Chamber, performing push-ups there is an excellent source of passive experience.
FAQ
Q1: What are the most important early-game stats to invest in for leveling?
A1: Initially, put your first 10 levels into Keymax. After that, prioritize Speed until you reach 100 base speed (without the weighted clothing equipped) to improve combat efficiency and combo chains.
Q2: Is it true that losing Zeni and EXP on death is a feature in Final Stand Remastered?
A2: Yes, the game currently features a mechanic where you lose both Zeni and EXP upon death. This is a point of frequent community criticism, with many players hoping for its removal.
Q3: What are the best ways to get experience after completing all the main quests?
A3: After quests, focus on the Mad Scientist quest for a Speed Capsule, consider purchasing access to the Time Chamber for significant level gains, participate in the Martial Arts Arena or World Tournament for sparring XP, and regularly complete raids with a group. AFK push-ups in the Gravity Chamber also provide passive experience.