The Majin Race in Final Stand Remastered
The Majin race in Final Stand Remastered has undergone significant reworks, offering a distinct and versatile playstyle. Known for their unique regenerative properties and ability to absorb opponents, Majins are a compelling choice for players seeking a blend of melee prowess and strategic utility. A key passive advantage for Majins is their immunity to ragdolling, allowing them to recover quickly from heavy hits that would incapacitate other races.
Core Majin Abilities
Majins possess a suite of abilities that define their combat and support roles:
- Reform (Level 30, 2,000 Zeni): This ability allows Majins to shed parts of themselves. When these parts are re-absorbed, the Majin regenerates health. It can also serve as a tactical distraction in combat, as opponents might target the detached parts.
- Absorb (Level 60, 5,000 Zeni): A signature Majin ability, Absorb allows the user to temporarily gain the stats of an enemy or player.
- The Majin throws a piece of themselves that tracks a target for 15 seconds.
- Upon hitting, it stuns the enemy, allowing only the Majin to deal damage.
- If the target is at very low health (around 5-10%) or defeated, the Majin absorbs them, gaining 100% of their stats for 10 minutes.
- These absorbed stats slowly decay but maintain a minimum value until the next absorb.
- Limitations: Large player models cannot be absorbed, and stats from multiple absorbs do not stack; a new absorb overwrites previous ones. Some community members suggest the Mad Scientist (especially shiny variants) and Yetis offer good stats for absorption.
- Gum Gum Pistol (Level 12, 1,000 Zeni): A melee-focused move that extends the player's arm, useful for combo extensions.
- Gum Gum Bazooka (Level 60, 9,000 Zeni): This move involves reeling back both arms before launching them forward, sending hit targets flying. While it can extend combos, its high Ki cost often makes it a niche or "gimmick" move, though it might be useful in raids to create space or allow allies to charge.
- Rage (Level 20, 10,000 Zeni): Shared with Saiyans and Jirens, this ability sets health to zero and drains experience but grants temporary invincibility (30-50 seconds).
- Protection: Provides a resistance boost to nearby party members, an effect that does not stack with itself.
Majin Transformations
Majins have access to powerful transformations that significantly boost their capabilities:
- Purification (Level 110, 10,000 Zeni): This is a core transformation for Majins.
- Basic Stats: Provides a x3 multiplier to Ki Max and an 80-point boost to Melee Damage, Ki Damage, Melee Resistance, Ki Resistance, and Speed.
- Mastered Stats: Increases the boost to 100 points for the aforementioned stats.
- Perfected Stats: Further enhances the boost to 120 points for these stats.
- True Anger (Level 285, 50,000 Zeni): A high-level transformation offering substantial stat increases.
- Basic Stats: Grants a x6 multiplier to Ki Max, a 225-point boost to Melee Damage and Ki Damage, and a 150-point boost to Melee Resistance, Ki Resistance, and Speed.
- Mastered Stats: Elevates the boost to 281 for Melee/Ki Damage and 188 for Resistances/Speed.
- Perfected Stats: Further increases the boost to 338 for Melee/Ki Damage and 225 for Resistances/Speed.
Gameplay Strategies and Tips
Majins excel in close-quarters combat, with many players favoring a melee build due to the effectiveness of abilities like Gum Gum Pistol and Absorb in combo chains. The immunity to ragdolling is a significant advantage, allowing Majins to maintain pressure and recover quickly.
When utilizing Absorb, timing is crucial. It's most effective when an enemy is at low health, allowing for quick stat acquisition. Community members note that absorbing specific NPCs like the Mad Scientist (especially shiny variants) or Yetis can yield substantial temporary stat boosts, which can be refreshed by absorbing another target. However, it's generally advised against playing a pure Ki build for Majins, as the Absorb ability is short-ranged and doesn't synergize well with long-distance combat.
Reform is not just for healing; its detached parts can draw enemy attention, creating openings for attacks or escapes. While Gum Gum Bazooka has a high Ki cost, some players find it useful in specific situations, such as extending combos against a wall or creating space in raids.
NPC Boosts
To further enhance your Majin's capabilities, you can seek out specific NPC boosts:
- Korin: Available at Level 35.
- Guru: Available at Level 125.
These boosts provide additional stat gains, contributing to your Majin's overall power.
FAQ
Q: What makes the Majin race unique in Final Stand Remastered?
A: Majins are unique due to their immunity to ragdolling, their regenerative Reform ability, and their signature Absorb ability, which allows them to temporarily steal stats from enemies or players.
Q: How does the Absorb ability work, and what are its limitations?
A: Absorb allows Majins to gain 100% of a target's stats for 10 minutes if the target is at low health or defeated. These stats decay over time but maintain a minimum value. Limitations include the inability to absorb larger player models and the fact that absorbed stats do not stack, with new absorbs overwriting previous ones.
Q: What are the primary transformations available to Majins?
A: The main transformations for Majins are Purification, unlocked at Level 110, and True Anger, unlocked at Level 285. Both forms provide significant boosts to various stats, including Ki Max, Melee/Ki Damage, and Resistances.